I think overall, it's going to work out quite nicely. Sal being out of spotlight in the legacy gives me a chance to forward the legacy some before being hit by a huge amount of plot again, and Sal won't be entirely forgotten seeing that he gets a side project all by himself. And I get new things to do, and with two challenges, I'm less likely to completely stall. Or so one would hope. :)
So far I'm having a lot of fun with the villains, and writing them is a fun challenge. The crew is starting to shape up a bit. Oh the double bed thing would have been hilarious - though I think Rodney would have thrown a tantrum and slept on the couch if nothing else. :D Too bad I didn't think of that, well, plenty of time for all the fun stuff.
Yeah those discussions are somehow oddly fitting for an apocalypse hood. :D I love it when my game does something like this!
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So far I'm having a lot of fun with the villains, and writing them is a fun challenge. The crew is starting to shape up a bit. Oh the double bed thing would have been hilarious - though I think Rodney would have thrown a tantrum and slept on the couch if nothing else. :D Too bad I didn't think of that, well, plenty of time for all the fun stuff.
Yeah those discussions are somehow oddly fitting for an apocalypse hood. :D I love it when my game does something like this!
Thanks. :)