Weekly simming 47/2017
Nov. 27th, 2017 09:05 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Again, there was a little bit of progress last week. I did some finishing touches on both the graveyard lots in the Building 'Hood, as I realized that the original ones lacked lightning. That's something I tend to forget, as building generally happens in daylight mode. Well, I gave the new versions some lightning, in case anyone should ever visit them or if I need to shoot scenes there. I also started building Sal's lair, though I didn't get very far. But it's started. I also wrote like one slide for the next chapter, so it's on like 43 slides I think.
On Sunday, I played TS4 for the first time in about six months. I continued my legacy there, and again enjoyed it, so that was nice. I also wrote some more of the documentation thereof, and was happy to see that the lighthearted, observational captions were easy to come by this time around. It was fun, so I'll keep on doing that whenever I feel like it. It seems I still suffer from concentration troubles when it comes to TS2, but somehow it was less of a problem with TS4. I suppose it's partly because of the game itself, and partly because my legacy is very much a playing legacy instead of a story one.
TS4 also inspired me to look into a little project, we'll see if anything comes out of that.
On Sunday, I played TS4 for the first time in about six months. I continued my legacy there, and again enjoyed it, so that was nice. I also wrote some more of the documentation thereof, and was happy to see that the lighthearted, observational captions were easy to come by this time around. It was fun, so I'll keep on doing that whenever I feel like it. It seems I still suffer from concentration troubles when it comes to TS2, but somehow it was less of a problem with TS4. I suppose it's partly because of the game itself, and partly because my legacy is very much a playing legacy instead of a story one.
TS4 also inspired me to look into a little project, we'll see if anything comes out of that.