Weekly simming 35/2018
Sep. 2nd, 2018 10:21 pmThis week, there was some progress again. Mostly in the weekend, during the week I was mostly busy and sticking to my routine.
I continued writing up the Broke household. It looks like I have about 100 pictures to go through yet, so not quite there but it's progressing. Just tonight I also played a little bit: the Cameron household had a quick rotation of one day next in line, so I went ahead and played that day. Mostly just relationship and token maintenance, and Sean continues to hang on at least until next rotation. (Generation B are mostly dead by now, but Sean is one of the few exceptions.) So all's good there, and I have more picspam to queue again. Only the Mendozas remain in the main 'hood rotation, too. I'm again very pleased with the new shorter rotation.
Even though I haven't been actually doing anything for it, I've been thinking about the apocalypse. I started collecting some apocalyptic cc, mostly just to see what I could gather. I'm considering rebooting the challenge (from when Sal is done with college) to see if that would re-spark my interest. Of course, I did do quite well the first time around, so re-starting is a new risk that I might actually fail with the first career lift, or do worse than I did previously. But there are a couple things that annoy me with what I've done game-wise, so... I could of course just plug in a backup and try playing again, I could always just revert to the current situation if that goes south. The dream thing is handy in that it would be no problem to explain the restart in the story.
I'm also considering a personal rule that I'd get a "save point" after every lift, so that if I'm not happy with how things go or just plain fail, I could go back to a previous lift rather than start completely over. I don't know if that might feel cheaty to someone, but seeing the plot-heavy story and the fact that I'm an apocalypse newbie, I'd be willing to accept that. This is all just speculation for now, but I am thinking about the apocalypse. The crazy challenge still tempts me, and I'd want to get to it, to really try to do it. For now, I'll let stuff brew and see how it goes. I do have a lot on my plate, so one thing at a time.
Alright, enough babble for one night. Off to bed now, and we'll see how next week goes. G'night!
I continued writing up the Broke household. It looks like I have about 100 pictures to go through yet, so not quite there but it's progressing. Just tonight I also played a little bit: the Cameron household had a quick rotation of one day next in line, so I went ahead and played that day. Mostly just relationship and token maintenance, and Sean continues to hang on at least until next rotation. (Generation B are mostly dead by now, but Sean is one of the few exceptions.) So all's good there, and I have more picspam to queue again. Only the Mendozas remain in the main 'hood rotation, too. I'm again very pleased with the new shorter rotation.
Even though I haven't been actually doing anything for it, I've been thinking about the apocalypse. I started collecting some apocalyptic cc, mostly just to see what I could gather. I'm considering rebooting the challenge (from when Sal is done with college) to see if that would re-spark my interest. Of course, I did do quite well the first time around, so re-starting is a new risk that I might actually fail with the first career lift, or do worse than I did previously. But there are a couple things that annoy me with what I've done game-wise, so... I could of course just plug in a backup and try playing again, I could always just revert to the current situation if that goes south. The dream thing is handy in that it would be no problem to explain the restart in the story.
I'm also considering a personal rule that I'd get a "save point" after every lift, so that if I'm not happy with how things go or just plain fail, I could go back to a previous lift rather than start completely over. I don't know if that might feel cheaty to someone, but seeing the plot-heavy story and the fact that I'm an apocalypse newbie, I'd be willing to accept that. This is all just speculation for now, but I am thinking about the apocalypse. The crazy challenge still tempts me, and I'd want to get to it, to really try to do it. For now, I'll let stuff brew and see how it goes. I do have a lot on my plate, so one thing at a time.
Alright, enough babble for one night. Off to bed now, and we'll see how next week goes. G'night!
no subject
Date: Sep. 5th, 2018 01:20 am (UTC)You should do whatever makes you happy with the apocalypse -- it's a hard enough challenge without making it even harder by sticking to miserable rules. I say it's only cheaty if *you* think it's cheaty.
Glad to hear you're having fun!
no subject
Date: Sep. 5th, 2018 05:53 pm (UTC)Before I did this, I feared that my attachment would downright prevent me from dropping all those sims from rotation, or at least make me feel sad, but truth to be told, I feel relieved. I get to concentrate on playing the families that I most like, and I get a proper sense of progress - like maybe Dirk won't be in college for all eternety after all!
I tend to think along the same lines, yes. My game, my rules. Also, unlike in the legacy rules, the rules don't actually seem to explicitly say you can't quit without saving in an apocalypse (and they do say *a lot* about things you can't do!), so... Plus I'd only allow re-starting at certain points, too. Somehow I even have a vague recollection that I may have seen it done before, hmm. Anyway, the main thing is, with the crazy plot and all, I don't want find out I messed up three generations in and have to re-do everything from sending Sal to college! I think I like that safety net. If I do re-start, I might consider some of the advantages listed on Boolprop too, to customize things. We'll see how this all ends up.