Bookacy score card
Nov. 6th, 2011 03:37 pmI've been a little restless the last couple of days, wanting to play and not wanting to play at the same time, not knowing how to settle down to do anything, so I decided to do this so I can sit down and do something.
Below the cut you'll find the Bookacy family Legacy score card. I figured I should make one and post it because a) I am playing for points, after all and b) I play by the old-old rules, which probably no-one remembers anymore, so from a score card you can pretty much see what the rules I play by are: basically, the usual no-cheating legacy rules, and then the things I get points for are listed in the card. And yeah, those are the really old-old rules, as per marry in NPCs for points and no categories etc.
I realize that this scoring is kind of points rich compared to the new rules, but well, that's part of why I like it: it feels more fulfilling to do something that takes a fair amount of effort if you get a bucketload of points for it. ;) On the other hand, I don't get points for basically things after OFB. *shrug* Also, I may adjust the scoring later, I think I might incorporate the Master points from the new rules at the first downgrade point, as per
docnerd's suggestion: after each downgrade you have to re-gain the Master points if you want to select aspirations. Oh, and I shamelessly stole the score card format idea from
pnkpnthr334 as I happened to stumble into it.
Alright, enough babble! On with the card. I'll try to remember to update this post whenever progress is made.
Legacy scorecard – old rules + alphabet rules edition
Points reason [points each]: how many I have {notes}
Basic score:
Generations reached [1]: 5 {Founding, A, B, C, D}
Each $100,000 [1]: 0 {Networth=$?}{gained in the end}
Family friends [1/3]: 0 {Friends=?}{gained in the end}
Platinum graves [0.5]: 6 {Author, Count Curtis, Adrian, Nicole, Baudolino, Marylena}{1 if base game only}
Impossible wants [1]: 8
NPCs in bloodline [1]: 4
Ghost colors[1]: 2
** Ignore this death if you do not have the expansion/download required
Aliens born on lot [1]: 1 {Bill}
University points:
Teen scholarship points (all teenagers count):
Teens with $9,500-$10,999 worth in scholarships [0.5]: 4 {Adrian, Baudolino, Bill, Charlie}
Teens with $11,000-$12,499 worth in scholarships [1]: 0
Teens with $12,500-$13,999 worth in scholarships [1.5]: 0
Teens with $14,000 worth in scholarships [2]: 0
Heir college points (heir only):
Graduating with Summa Cum Laude [1]: 3 {Adrian, Baudolino, Cho}
15+ friends at graduation [1]: 1 {Cho}
Net worth $20,000+ when leaving college [1]: 0
College ”penalty” - sims moved in from college [-1 every 5 sims]: 5 {Adrian, Nicole, Baudolino, Cho, Nicholas}
Townies/NPCs resurrected at $10.000 [1]: 0
Nightlife points:
Collections of 30 unused elixir bottles [1]: 4
Sims entered and graduated college as vampires [1]: 1 {Cyrus}
OFB points:
Generations Family Business stays in the family [1]: 5 {Founder-D}
Pharaoh bonuses [1]: 0 {per each sim who dies a platinum death with all gold badges}
Tycoon bonuses [1]: 1 {Baudolino}{per each sim who dies a platinum death with all business perks}
Polished Gems [1]: 0 {per rank 10 business the family owns, incl. family business}
Alphabet points:
Generations with 5-6 biological children [2]: 1 {Gen. A}
Generations with 7-9 biological children [3]: 0
Generations with 10-14 biological children [6]: 0
Generations with 15 children [10]: 0
Children had after the 15th of the generation: [1]: 0
Optional sets of twins [1]: 1 {Abraham & Arthur} {based on luck, cheesecake only allowed for obligatory twins every 8 generations}
Sets of three consecutive pairs of twins for the same parents [3]: 0
One Time Only Bonuses:
Base Game:
All career rewards on lot [2]: 0
Last birth is twins [2]: 0
Social bunny romance [2]: 0
All ghost colors [2]: 0
Platinum grave of all aspirations [2]: 0
Free roaming ghosts [4]: 0
University:
Never used elixir of life (either kind) [2]: 0
Only used cowplant elixir [1]: 0
Founding a Greek House and having each heir attend [2]: 0 {Founded: Adrian; Attended: Adrian, Baudolino, Cho, Dirk}
Nightlife:
Xtreme start with Adult founder [5]: 1 {2 in non-alphabet rules}
Xtreme start with Young Adult founder [1]: 0
Black sheep [1]: 0
OFB:
Heart of business [3]: 0 {founder gets all 25 business perks before death, with no vampirism/zombism or elixir}
Alphabet:
Family business is level 10 at end [20]: 0
Family business is level 9 at end [17]: 0
Family business is level 8 at end [15]: 0
Family business gets best of the best reward [5]: 0
No service sims (excl. police and firemen) used ever [10]: 0 {must not use robots either}
No servos used ever [2]: 0
Servo activated continuously from beginning to end [2]: 0
Above servo does not need repairing at any point [5]: 0
10 platinum deaths in a row [5]: 0
All deaths are platinum [15]: 0
Penalties:
Base Game:
Aspirational failures [-1]: 0
Inter-bred births [-2]: 0
Children taken by social worker [-1]: 0
Visitor Deaths [-1]: 0
University:
Heirs dropped out of college/expelled [-1]: 0
Nightlife:
Aspiration changes with ReNyYu orb (to non-grilled-cheese): [-1]: 0
Mister Big/Diva move ins [-1]: 0
Alphabet:
Generations with 2 children only [-2]: 0
Generations with 1 child only [-3]: 0
Sets of optional twins gained by cheesecake [-5]: 0
Missed downgrades [-20]: 0 {downgrades at generations E, J, O and T}
Bad reviews for family business [-1]: 1
TOTAL: 46 points
Updated after the playsession of: 16th January, 2016.
Below the cut you'll find the Bookacy family Legacy score card. I figured I should make one and post it because a) I am playing for points, after all and b) I play by the old-old rules, which probably no-one remembers anymore, so from a score card you can pretty much see what the rules I play by are: basically, the usual no-cheating legacy rules, and then the things I get points for are listed in the card. And yeah, those are the really old-old rules, as per marry in NPCs for points and no categories etc.
I realize that this scoring is kind of points rich compared to the new rules, but well, that's part of why I like it: it feels more fulfilling to do something that takes a fair amount of effort if you get a bucketload of points for it. ;) On the other hand, I don't get points for basically things after OFB. *shrug* Also, I may adjust the scoring later, I think I might incorporate the Master points from the new rules at the first downgrade point, as per
Alright, enough babble! On with the card. I'll try to remember to update this post whenever progress is made.
Legacy scorecard – old rules + alphabet rules edition
Points reason [points each]: how many I have {notes}
Basic score:
Generations reached [1]: 5 {Founding, A, B, C, D}
Each $100,000 [1]: 0 {Networth=$?}{gained in the end}
Family friends [1/3]: 0 {Friends=?}{gained in the end}
Platinum graves [0.5]: 6 {Author, Count Curtis, Adrian, Nicole, Baudolino, Marylena}{1 if base game only}
Impossible wants [1]: 8
- Have 10 children
- Have 30 grandchildren
- Earn $100,000 {Nicole, Marylena, Nicholas}
- Own 5 top level businesses {Baudolino}
- Max All skills
- Be Abducted 3 times
- Have 30 best friends
- Have 20 simultaneous lovers {Cho}
- Woohoo 30 different sims
- Have 50 first dates {Author, Charlie}
- Have 100 dream dates
- Eat 200 grilled cheese sandwhiches {Adrian}
NPCs in bloodline [1]: 4
- Maid | Gardener | Police officer | Fireman/woman |
Groceries delivery person| Pizza delivery person | Burglar | Bartender | Headmaster | Repairman/woman | Mail carrier |Cashier| Paper boy/girl |Professor| Streaker | Llama mascot | Cow mascot | Cheerleader | Host | Waiter | Cook | Slob | Mr. Big/Diva |Grand Vampire| Reporter | Garden club member | Hobby club member | Contest judge | Butler
Ghost colors[1]: 2
Old Age| Fire/Heat stroke | Fright | Drowning | Electrocution/Lightning | Cowplant** | Scissors** | Elevator ** | Satellite | Disease | Flies |Starvation| Sunlight** | Rally Forth** | Hail** | Murphy bed
** Ignore this death if you do not have the expansion/download required
Aliens born on lot [1]: 1 {Bill}
University points:
Teen scholarship points (all teenagers count):
Teens with $9,500-$10,999 worth in scholarships [0.5]: 4 {Adrian, Baudolino, Bill, Charlie}
Teens with $11,000-$12,499 worth in scholarships [1]: 0
Teens with $12,500-$13,999 worth in scholarships [1.5]: 0
Teens with $14,000 worth in scholarships [2]: 0
Heir college points (heir only):
Graduating with Summa Cum Laude [1]: 3 {Adrian, Baudolino, Cho}
15+ friends at graduation [1]: 1 {Cho}
Net worth $20,000+ when leaving college [1]: 0
College ”penalty” - sims moved in from college [-1 every 5 sims]: 5 {Adrian, Nicole, Baudolino, Cho, Nicholas}
Townies/NPCs resurrected at $10.000 [1]: 0
Nightlife points:
Collections of 30 unused elixir bottles [1]: 4
Sims entered and graduated college as vampires [1]: 1 {Cyrus}
OFB points:
Generations Family Business stays in the family [1]: 5 {Founder-D}
Pharaoh bonuses [1]: 0 {per each sim who dies a platinum death with all gold badges}
Tycoon bonuses [1]: 1 {Baudolino}{per each sim who dies a platinum death with all business perks}
Polished Gems [1]: 0 {per rank 10 business the family owns, incl. family business}
Alphabet points:
Generations with 5-6 biological children [2]: 1 {Gen. A}
Generations with 7-9 biological children [3]: 0
Generations with 10-14 biological children [6]: 0
Generations with 15 children [10]: 0
Children had after the 15th of the generation: [1]: 0
Optional sets of twins [1]: 1 {Abraham & Arthur} {based on luck, cheesecake only allowed for obligatory twins every 8 generations}
Sets of three consecutive pairs of twins for the same parents [3]: 0
One Time Only Bonuses:
Base Game:
All career rewards on lot [2]: 0
- Base Game:
Athletic|Business| Criminal |Culinary| Law Enforcement |Medical| Military |Politics| Science |Slacker - University: Artist | Natural Science | Paranormal |
Show Business - Seasons:
Adventurer| Education |Gamer|Journalism|Law| Music - Free Time: Architecture |
Dance| Entertainment | Intelligence |Oceanography
Last birth is twins [2]: 0
Social bunny romance [2]: 0
All ghost colors [2]: 0
Platinum grave of all aspirations [2]: 0
Free roaming ghosts [4]: 0
University:
Never used elixir of life (either kind) [2]: 0
Only used cowplant elixir [1]: 0
Founding a Greek House and having each heir attend [2]: 0 {Founded: Adrian; Attended: Adrian, Baudolino, Cho, Dirk}
Nightlife:
Xtreme start with Adult founder [5]: 1 {2 in non-alphabet rules}
Xtreme start with Young Adult founder [1]: 0
Black sheep [1]: 0
OFB:
Heart of business [3]: 0 {founder gets all 25 business perks before death, with no vampirism/zombism or elixir}
Alphabet:
Family business is level 10 at end [20]: 0
Family business is level 9 at end [17]: 0
Family business is level 8 at end [15]: 0
Family business gets best of the best reward [5]: 0
No service sims (excl. police and firemen) used ever [10]: 0 {must not use robots either}
No servos used ever [2]: 0
Servo activated continuously from beginning to end [2]: 0
Above servo does not need repairing at any point [5]: 0
10 platinum deaths in a row [5]: 0
All deaths are platinum [15]: 0
Penalties:
Base Game:
Aspirational failures [-1]: 0
Inter-bred births [-2]: 0
Children taken by social worker [-1]: 0
Visitor Deaths [-1]: 0
University:
Heirs dropped out of college/expelled [-1]: 0
Nightlife:
Aspiration changes with ReNyYu orb (to non-grilled-cheese): [-1]: 0
Mister Big/Diva move ins [-1]: 0
Alphabet:
Generations with 2 children only [-2]: 0
Generations with 1 child only [-3]: 0
Sets of optional twins gained by cheesecake [-5]: 0
Missed downgrades [-20]: 0 {downgrades at generations E, J, O and T}
Bad reviews for family business [-1]: 1
TOTAL: 46 points
Updated after the playsession of: 16th January, 2016.