Bookacy score card
Nov. 6th, 2011 03:37 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I've been a little restless the last couple of days, wanting to play and not wanting to play at the same time, not knowing how to settle down to do anything, so I decided to do this so I can sit down and do something.
Below the cut you'll find the Bookacy family Legacy score card. I figured I should make one and post it because a) I am playing for points, after all and b) I play by the old-old rules, which probably no-one remembers anymore, so from a score card you can pretty much see what the rules I play by are: basically, the usual no-cheating legacy rules, and then the things I get points for are listed in the card. And yeah, those are the really old-old rules, as per marry in NPCs for points and no categories etc.
I realize that this scoring is kind of points rich compared to the new rules, but well, that's part of why I like it: it feels more fulfilling to do something that takes a fair amount of effort if you get a bucketload of points for it. ;) On the other hand, I don't get points for basically things after OFB. *shrug* Also, I may adjust the scoring later, I think I might incorporate the Master points from the new rules at the first downgrade point, as per
docnerd's suggestion: after each downgrade you have to re-gain the Master points if you want to select aspirations. Oh, and I shamelessly stole the score card format idea from
pnkpnthr334 as I happened to stumble into it.
Alright, enough babble! On with the card. I'll try to remember to update this post whenever progress is made.
Legacy scorecard – old rules + alphabet rules edition
Points reason [points each]: how many I have {notes}
Basic score:
Generations reached [1]: 5 {Founding, A, B, C, D}
Each $100,000 [1]: 0 {Networth=$?}{gained in the end}
Family friends [1/3]: 0 {Friends=?}{gained in the end}
Platinum graves [0.5]: 6 {Author, Count Curtis, Adrian, Nicole, Baudolino, Marylena}{1 if base game only}
Impossible wants [1]: 8
NPCs in bloodline [1]: 4
Ghost colors[1]: 2
** Ignore this death if you do not have the expansion/download required
Aliens born on lot [1]: 1 {Bill}
University points:
Teen scholarship points (all teenagers count):
Teens with $9,500-$10,999 worth in scholarships [0.5]: 4 {Adrian, Baudolino, Bill, Charlie}
Teens with $11,000-$12,499 worth in scholarships [1]: 0
Teens with $12,500-$13,999 worth in scholarships [1.5]: 0
Teens with $14,000 worth in scholarships [2]: 0
Heir college points (heir only):
Graduating with Summa Cum Laude [1]: 3 {Adrian, Baudolino, Cho}
15+ friends at graduation [1]: 1 {Cho}
Net worth $20,000+ when leaving college [1]: 0
College ”penalty” - sims moved in from college [-1 every 5 sims]: 5 {Adrian, Nicole, Baudolino, Cho, Nicholas}
Townies/NPCs resurrected at $10.000 [1]: 0
Nightlife points:
Collections of 30 unused elixir bottles [1]: 4
Sims entered and graduated college as vampires [1]: 1 {Cyrus}
OFB points:
Generations Family Business stays in the family [1]: 5 {Founder-D}
Pharaoh bonuses [1]: 0 {per each sim who dies a platinum death with all gold badges}
Tycoon bonuses [1]: 1 {Baudolino}{per each sim who dies a platinum death with all business perks}
Polished Gems [1]: 0 {per rank 10 business the family owns, incl. family business}
Alphabet points:
Generations with 5-6 biological children [2]: 1 {Gen. A}
Generations with 7-9 biological children [3]: 0
Generations with 10-14 biological children [6]: 0
Generations with 15 children [10]: 0
Children had after the 15th of the generation: [1]: 0
Optional sets of twins [1]: 1 {Abraham & Arthur} {based on luck, cheesecake only allowed for obligatory twins every 8 generations}
Sets of three consecutive pairs of twins for the same parents [3]: 0
One Time Only Bonuses:
Base Game:
All career rewards on lot [2]: 0
Last birth is twins [2]: 0
Social bunny romance [2]: 0
All ghost colors [2]: 0
Platinum grave of all aspirations [2]: 0
Free roaming ghosts [4]: 0
University:
Never used elixir of life (either kind) [2]: 0
Only used cowplant elixir [1]: 0
Founding a Greek House and having each heir attend [2]: 0 {Founded: Adrian; Attended: Adrian, Baudolino, Cho, Dirk}
Nightlife:
Xtreme start with Adult founder [5]: 1 {2 in non-alphabet rules}
Xtreme start with Young Adult founder [1]: 0
Black sheep [1]: 0
OFB:
Heart of business [3]: 0 {founder gets all 25 business perks before death, with no vampirism/zombism or elixir}
Alphabet:
Family business is level 10 at end [20]: 0
Family business is level 9 at end [17]: 0
Family business is level 8 at end [15]: 0
Family business gets best of the best reward [5]: 0
No service sims (excl. police and firemen) used ever [10]: 0 {must not use robots either}
No servos used ever [2]: 0
Servo activated continuously from beginning to end [2]: 0
Above servo does not need repairing at any point [5]: 0
10 platinum deaths in a row [5]: 0
All deaths are platinum [15]: 0
Penalties:
Base Game:
Aspirational failures [-1]: 0
Inter-bred births [-2]: 0
Children taken by social worker [-1]: 0
Visitor Deaths [-1]: 0
University:
Heirs dropped out of college/expelled [-1]: 0
Nightlife:
Aspiration changes with ReNyYu orb (to non-grilled-cheese): [-1]: 0
Mister Big/Diva move ins [-1]: 0
Alphabet:
Generations with 2 children only [-2]: 0
Generations with 1 child only [-3]: 0
Sets of optional twins gained by cheesecake [-5]: 0
Missed downgrades [-20]: 0 {downgrades at generations E, J, O and T}
Bad reviews for family business [-1]: 1
TOTAL: 46 points
Updated after the playsession of: 16th January, 2016.
Below the cut you'll find the Bookacy family Legacy score card. I figured I should make one and post it because a) I am playing for points, after all and b) I play by the old-old rules, which probably no-one remembers anymore, so from a score card you can pretty much see what the rules I play by are: basically, the usual no-cheating legacy rules, and then the things I get points for are listed in the card. And yeah, those are the really old-old rules, as per marry in NPCs for points and no categories etc.
I realize that this scoring is kind of points rich compared to the new rules, but well, that's part of why I like it: it feels more fulfilling to do something that takes a fair amount of effort if you get a bucketload of points for it. ;) On the other hand, I don't get points for basically things after OFB. *shrug* Also, I may adjust the scoring later, I think I might incorporate the Master points from the new rules at the first downgrade point, as per
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Alright, enough babble! On with the card. I'll try to remember to update this post whenever progress is made.
Legacy scorecard – old rules + alphabet rules edition
Points reason [points each]: how many I have {notes}
Basic score:
Generations reached [1]: 5 {Founding, A, B, C, D}
Each $100,000 [1]: 0 {Networth=$?}{gained in the end}
Family friends [1/3]: 0 {Friends=?}{gained in the end}
Platinum graves [0.5]: 6 {Author, Count Curtis, Adrian, Nicole, Baudolino, Marylena}{1 if base game only}
Impossible wants [1]: 8
- Have 10 children
- Have 30 grandchildren
- Earn $100,000 {Nicole, Marylena, Nicholas}
- Own 5 top level businesses {Baudolino}
- Max All skills
- Be Abducted 3 times
- Have 30 best friends
- Have 20 simultaneous lovers {Cho}
- Woohoo 30 different sims
- Have 50 first dates {Author, Charlie}
- Have 100 dream dates
- Eat 200 grilled cheese sandwhiches {Adrian}
NPCs in bloodline [1]: 4
- Maid | Gardener | Police officer | Fireman/woman |
Groceries delivery person| Pizza delivery person | Burglar | Bartender | Headmaster | Repairman/woman | Mail carrier |Cashier| Paper boy/girl |Professor| Streaker | Llama mascot | Cow mascot | Cheerleader | Host | Waiter | Cook | Slob | Mr. Big/Diva |Grand Vampire| Reporter | Garden club member | Hobby club member | Contest judge | Butler
Ghost colors[1]: 2
Old Age| Fire/Heat stroke | Fright | Drowning | Electrocution/Lightning | Cowplant** | Scissors** | Elevator ** | Satellite | Disease | Flies |Starvation| Sunlight** | Rally Forth** | Hail** | Murphy bed
** Ignore this death if you do not have the expansion/download required
Aliens born on lot [1]: 1 {Bill}
University points:
Teen scholarship points (all teenagers count):
Teens with $9,500-$10,999 worth in scholarships [0.5]: 4 {Adrian, Baudolino, Bill, Charlie}
Teens with $11,000-$12,499 worth in scholarships [1]: 0
Teens with $12,500-$13,999 worth in scholarships [1.5]: 0
Teens with $14,000 worth in scholarships [2]: 0
Heir college points (heir only):
Graduating with Summa Cum Laude [1]: 3 {Adrian, Baudolino, Cho}
15+ friends at graduation [1]: 1 {Cho}
Net worth $20,000+ when leaving college [1]: 0
College ”penalty” - sims moved in from college [-1 every 5 sims]: 5 {Adrian, Nicole, Baudolino, Cho, Nicholas}
Townies/NPCs resurrected at $10.000 [1]: 0
Nightlife points:
Collections of 30 unused elixir bottles [1]: 4
Sims entered and graduated college as vampires [1]: 1 {Cyrus}
OFB points:
Generations Family Business stays in the family [1]: 5 {Founder-D}
Pharaoh bonuses [1]: 0 {per each sim who dies a platinum death with all gold badges}
Tycoon bonuses [1]: 1 {Baudolino}{per each sim who dies a platinum death with all business perks}
Polished Gems [1]: 0 {per rank 10 business the family owns, incl. family business}
Alphabet points:
Generations with 5-6 biological children [2]: 1 {Gen. A}
Generations with 7-9 biological children [3]: 0
Generations with 10-14 biological children [6]: 0
Generations with 15 children [10]: 0
Children had after the 15th of the generation: [1]: 0
Optional sets of twins [1]: 1 {Abraham & Arthur} {based on luck, cheesecake only allowed for obligatory twins every 8 generations}
Sets of three consecutive pairs of twins for the same parents [3]: 0
One Time Only Bonuses:
Base Game:
All career rewards on lot [2]: 0
- Base Game:
Athletic|Business| Criminal |Culinary| Law Enforcement |Medical| Military |Politics| Science |Slacker - University: Artist | Natural Science | Paranormal |
Show Business - Seasons:
Adventurer| Education |Gamer|Journalism|Law| Music - Free Time: Architecture |
Dance| Entertainment | Intelligence |Oceanography
Last birth is twins [2]: 0
Social bunny romance [2]: 0
All ghost colors [2]: 0
Platinum grave of all aspirations [2]: 0
Free roaming ghosts [4]: 0
University:
Never used elixir of life (either kind) [2]: 0
Only used cowplant elixir [1]: 0
Founding a Greek House and having each heir attend [2]: 0 {Founded: Adrian; Attended: Adrian, Baudolino, Cho, Dirk}
Nightlife:
Xtreme start with Adult founder [5]: 1 {2 in non-alphabet rules}
Xtreme start with Young Adult founder [1]: 0
Black sheep [1]: 0
OFB:
Heart of business [3]: 0 {founder gets all 25 business perks before death, with no vampirism/zombism or elixir}
Alphabet:
Family business is level 10 at end [20]: 0
Family business is level 9 at end [17]: 0
Family business is level 8 at end [15]: 0
Family business gets best of the best reward [5]: 0
No service sims (excl. police and firemen) used ever [10]: 0 {must not use robots either}
No servos used ever [2]: 0
Servo activated continuously from beginning to end [2]: 0
Above servo does not need repairing at any point [5]: 0
10 platinum deaths in a row [5]: 0
All deaths are platinum [15]: 0
Penalties:
Base Game:
Aspirational failures [-1]: 0
Inter-bred births [-2]: 0
Children taken by social worker [-1]: 0
Visitor Deaths [-1]: 0
University:
Heirs dropped out of college/expelled [-1]: 0
Nightlife:
Aspiration changes with ReNyYu orb (to non-grilled-cheese): [-1]: 0
Mister Big/Diva move ins [-1]: 0
Alphabet:
Generations with 2 children only [-2]: 0
Generations with 1 child only [-3]: 0
Sets of optional twins gained by cheesecake [-5]: 0
Missed downgrades [-20]: 0 {downgrades at generations E, J, O and T}
Bad reviews for family business [-1]: 1
TOTAL: 46 points
Updated after the playsession of: 16th January, 2016.